Another night of gaming last night, not going to play tonight... and another night of a dumbass Rogue messing up the run because he thinks he's hot sh**. And another abandoned Scarlet Monastery, as I only lasted thru 2 pulls this time. First 10 seconds of the run, and the rogue runs in a saps the first opponent, then starts hitting him... so, i run in and hit a couple of times, get a tiny bit of rage, and chase off down the hall to the next pull. First hall of the Cathedral run, there are 2 guys midway down the hall, and 2 at the end... any tank who has done it before runs all the way down the hall to get all 4, then stops and tanks. Well, i pick up the first two, and now the idiot rogue AND an idiot Hunter immediately open fire, causing them to turn while i'm running in the opposite direction.
Here's the kicker... the Hunter says "Dude, TANK!" Grrrrr... I say "Dude, F*** off, let me get aggro before attacking!" Then he starts cussing me, and i just quit the group... screw him, let them all sit in cue for another 20 minutes.
For anyone who plays WoW, let it be known... Tanking is hard. Ok, not HARD, but it is a damn sight tougher than DPS or Heals. With DPS, when you are in an instance, your rotation really doesn't change much from your PVE roll. My hunter uses the first 6 buttons on the keyboard, then repeats. Doesn't much matter if it is an instance or in the field, its the most DPS I'll be getting. But, I also have an appreciation for the tanks job.
See, if you pull bad guys towards yourself, the tank CAN'T tank. If its a warrior or bear, he gets no rage if guys aren't hitting him. As brainless as DPSing is, they need to realize this and it will make everyone's run that much better. Which is why I follow the 3 second rule. I do not attack until 3 seconds after the Tank hits the first time. If its a fast tank, i use that time as my looting time, not hurrying to his spot, just giving him time to get set. 3 second rule also applies to movement. Wait for the tank to be standing still for 3 seconds before shooting... if he intends to pull the rest of the room, he can't very well hold aggro while running. And, for the Hunters and Warlocks out there, be sure to turn your Roar and Torment off before going in... Trust me, tanks have enough with just 3 DPS competing for threat. And, sadly, i'm still at 39 1/2... I logged out after quitting, because now I get the dreaded 'Dungeon Deserter' flag that keeps me from reentering a dungeon for 30 minutes. Oh, but it was worth it... cuz F*** those guys...
In other news, my bank alt is running low on cash... I made an 80G investment in Primordial Fires to break them into Crystalized Fire and sell individually. (Read that trick from the Greedy Goblin) Paid 20 each for Primordial, break into 10 Crystalized and the going price was 4G 50S... so i posted for 4G... AND just got every one of them back. So, something is a little wrong with how I set things up... i just posted 10, in 2 peice stacks for 3G 75S each, we'll see how well those sell, and go from there. Also, I've been making pretty good money with my Tailor and specifically Silk Cloth. I've been able to by stacks of cloth for 3G, turn it into Bolts, and sell them back for 1G per bolt. So, 4 stacks (12G) of cloth turns into 1 stack (20G) of Bolts, and I make a tidy profit. Enchantment is a 0 money maker, and I'm finding Blacksmithing to be terribly difficult to level.
Compare BS with Alchemy... Mining copper once gets you 2-4 pieces, same with picking flowers... However, making Potions takes 2-4 Herbs/Oils, whereas Blacksmithing takes 6-8 sometimes 12 Bars, PLUS leather PLUS other mats! Holy Crap! But, it is a little more fun than Herbalism, and the Bars and Ore do sell for more... I think my next toon should have Tailoring and Mining for profit!
Well, I'm off... maybe tomorrow I'll talk aboot one of the other MANY games I play or have played...
The Angry Man
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